2012/1/16



Honolulu Magazine - Philosophy for the Kids

Hey look, it’s a story about Dr. J and P4C:


  Also seated with them is the affable Thomas Jackson, Ph.D.—“Dr. J” to everyone at the school—who leads the group in its philosophical circle of inquiry. Jackson, through the Philosophy for Children (P4C) Hawaii program, has spent the past 27 years working on changing the impression of philosophy as an elitist, academic musing into something more accessible by bringing it to public school classrooms.
  
  “Our understanding of philosophy has become much more user friendly,” explains Jackson. “We take issues that we care about and learn the skills to think more deeply, together, about these things. In a group activity, we realize the enormous richness of the people around us and what resources they are for helping us think more deeply.”

Honolulu Magazine - Philosophy for the Kids

Hey look, it’s a story about Dr. J and P4C:

Also seated with them is the affable Thomas Jackson, Ph.D.—“Dr. J” to everyone at the school—who leads the group in its philosophical circle of inquiry. Jackson, through the Philosophy for Children (P4C) Hawaii program, has spent the past 27 years working on changing the impression of philosophy as an elitist, academic musing into something more accessible by bringing it to public school classrooms.

“Our understanding of philosophy has become much more user friendly,” explains Jackson. “We take issues that we care about and learn the skills to think more deeply, together, about these things. In a group activity, we realize the enormous richness of the people around us and what resources they are for helping us think more deeply.”

Source: honolulumagazine.com

#philosophy #philosophy for children #p4c #university of hawaii Mānoa #tom jackson

2012/1/15



Source: 3dporch.com

#3DS #Wigglepic #Hawaii #Flowers

12:23



#the economist #expatriotism #Japan

2012/1/14



Source: 3dporch.com

#3DS #Wigglepic #Shingon #Buddhism #Honolulu #Hawaii #Lei

12:22



xkcd - Game AIs

Once again, a webcomic illustration that creativity is the Second Cartesian Test.

xkcd - Game AIs

Once again, a webcomic illustration that creativity is the Second Cartesian Test.

Source: xkcd.com

#webcomics #Turing test #Cartesian test #creativity #xkcd

2012/1/13



Source: 3dporch.com

#3DS #Wigglepic #Shingon #Buddhism #Honolulu #Hawaii

12:21



Mō‘ili‘ili Matters - Vanishing the Homeless: A Real Solution or Just an Illusion?


  Driving down King Street now is so much nicer without the presence of tents lining King Street.  The homeless people who lived there for months to more-than-a-year have all vanished.  They’re all gone — like magic.


I read on the Honolulu Star-Advertiser.com that the police had finally been given the go ahead to clear the Old Stadium Park, so I made a point of walking down and checking it out. The photo is of them clearing out the last few possessions left in the park.

I used to live next to the park, and over the past year or so the situation has been evolving. First there were a lot of homeless living by the library, but they got chased off the land. Then they moved to the park and to skirt the law they ended up living on the sidewalk, which unlike the park didn’t close for the night, so they couldn’t be evicted. The city council took a while trying to figure out exactly what law they could pass to kick everyone out without setting off a civil rights lawsuit, but they eventually did. Now, everyone who was in the park has to live somewhere else.

I have pretty mixed feelings about this. A public park is a park and not a housing project. If people are living there, then where will the Pacific Islander women who wear beautiful, colorful Sunday dresses take their children after church? (That’s my favorite part of living in Honolulu.) And a sidewalk is a sidewalk. People need to be able to walk down it. But on the other hand, how terrible is it to kick people out instead of giving them a better choice of places to be? Living on the sidewalk is not a luxurious thing, but it was too much for them to ask of the city, it seems.

A sad situation all around.

Mō‘ili‘ili Matters - Vanishing the Homeless: A Real Solution or Just an Illusion?

Driving down King Street now is so much nicer without the presence of tents lining King Street. The homeless people who lived there for months to more-than-a-year have all vanished. They’re all gone — like magic.

I read on the Honolulu Star-Advertiser.com that the police had finally been given the go ahead to clear the Old Stadium Park, so I made a point of walking down and checking it out. The photo is of them clearing out the last few possessions left in the park.

I used to live next to the park, and over the past year or so the situation has been evolving. First there were a lot of homeless living by the library, but they got chased off the land. Then they moved to the park and to skirt the law they ended up living on the sidewalk, which unlike the park didn’t close for the night, so they couldn’t be evicted. The city council took a while trying to figure out exactly what law they could pass to kick everyone out without setting off a civil rights lawsuit, but they eventually did. Now, everyone who was in the park has to live somewhere else.

I have pretty mixed feelings about this. A public park is a park and not a housing project. If people are living there, then where will the Pacific Islander women who wear beautiful, colorful Sunday dresses take their children after church? (That’s my favorite part of living in Honolulu.) And a sidewalk is a sidewalk. People need to be able to walk down it. But on the other hand, how terrible is it to kick people out instead of giving them a better choice of places to be? Living on the sidewalk is not a luxurious thing, but it was too much for them to ask of the city, it seems.

A sad situation all around.

Source: moiliilimatters.com

#Homeless #Honolulu #Old Stadium Park #Moiliili

2012/1/12



Source: 3dporch.com

#3DS #Wigglepic #Shingon #Buddhism #Honolulu #Hawaii

12:21



#Cato Unbound #war #drones #computers #terrorism #patriotism

2012/1/11



Source: 3dporch.com

#3DS #Wigglepic #cats #Maria!

12:20



Johnny Wander - kitten of a hundred names

Maria doesn’t get this as bad as Sakuragi from us. Maria is usually just “Teensie Marie” or “Marizzle” or just “Little Cat.” Sakuragi has to put up with being called “Sack of logs” pretty consistently, along with  a few others like “Big Cat” or “Fluffy Cat.”

Anyway, it basically doesn’t matter what you call your cat, because even if it knows exactly what you want, it will only do it if it feels like it.

Johnny Wander - kitten of a hundred names

Maria doesn’t get this as bad as Sakuragi from us. Maria is usually just “Teensie Marie” or “Marizzle” or just “Little Cat.” Sakuragi has to put up with being called “Sack of logs” pretty consistently, along with a few others like “Big Cat” or “Fluffy Cat.”

Anyway, it basically doesn’t matter what you call your cat, because even if it knows exactly what you want, it will only do it if it feels like it.

Source: johnnywander.com

#webcomics #Johnny Wander #cats

2012/1/10



Source: 3dporch.com

#3DS #Wigglepic #flowers #skateboarding is a crime

12:22



#vidjergames #flash games #art games #ancient life

2012/1/09



Tim Rogers and Mr Raroo - 10 Stupid Things Terribly Wrong with The Legend of Zelda: Skyward Sword

In honor of my dream last night, which followed the plot of Invisible Monsters except with Tim Rogers as the protagonist and set in a Japanese hotel, I will critique this team up article he wrote with illustrations from Mr Raroo. I really loved his reviews of Phantom Hourglass and Super Mario 3D Land, so it’s interesting that most of his points here seem off to me.

He lists ten things wrong with the game:


  1. I don’t like the Wii.


Hmm, I do remember when I first took the Wii back to the tiny room I was renting at the time and tried to play Wii Sports tennis on my makeshift computer-as-TV display thinking, “Wait, I suck at real tennis. Why do I want to play something that more closely simulates that?”

That said, as I got better at Wii tennis it became more fun (especially the Wii Sports Resort ping pong version). I think the Wii-style controls for Skyward Sword really do add a lot to the game. It’s fun to bowl a bomb or pilot your beetle drone camera or fly your bird. To say nothing of the sword fighting itself. I stank at the sword fighting in Skyward, and this made the final boss battle really challenging for me, which made the sense of accomplishment when I finally got passed it much greater. In that sense, it was a better game that it otherwise would have been.


  2. Seriously, why isn’t there voice-acting?


Counter-point: Metroid: Other M.


  3. The writing is pretty bad.


This is one reason why there shouldn’t be voice acting. The writing can be goofy and fun, but it usually doesn’t work when spoken by human beings.


  4. Please, please, please stop talking to me.


Yeah, I have no idea why it won’t turn off the You-Got-a-Thingie notifications given that they added an “expert mode” to the display options. It makes no sense.


  5. “It gets really good about six hours in.”


For me, the initial part of Skyward was great. I loved the interaction between Link and the other school kids and especially Zelda. Then getting to the first temple kind of dragged and once you get inside you keep having to go through the same four rooms over and over, which is boring. But then you get the dungeon item, and the pace picks up again. After that I got stuck in a couple of places, but for the most part once you make it past the first three temples the game is consistently good. So, I would say it does get better at six hours in, but there’s still plenty of good stuff in hour one as well and some decent stuff after that.


  6. Please pick an art direction already.


It’s funny how reactionary Nintendo is. Twilight Princess was a whipsaw because of the fan angst about Wind Waker, and now Skyward is a reaction to the reaction. What can you say? Nintendo wants to be popular, but like a dorky Japanese teenager, doesn’t quite know how to do that.


  7. The same old lock-and-key dance.


This is baffling to me as a criticism. If you don’t like the lock-and-key dance, then you don’t like playing Zelda, so uh maybe play something else instead?


  My favorite Zelda game ever has always been Landstalker, by Climax
  (published by Sega) for the Sega Genesis.


Um, it’s cool that you like that game, but it’s not Zelda, so uh, it’s not super relevant? Maybe you just don’t like Zelda that much?


  8. I just don’t care about the Motion Plus.


As I said above, I think it made the game more fun.


  9. The default follow camera angle is too high.


Can’t say that I noticed. Look, the Wii is underpowered, and if angling the camera is what lets them deal with it, there you go. You see this effect pretty strongly with Super Mario 3D Land on the 3DS. There, the camera is always as tight in on Mario as possible. Why? Well, because if you look closely at the few long shots there’s a pretty bad pop-in problem. Nintendo is trying (successfully!) to cover it up by collaborating with the camera. You could ask them not to do this in Skyward, but it will only work if you can go back in time and make the Wii more powerful.


  10. I hate the stamina meter.


OK, this is flat out insane. The stamina meter is the best part of the game. It lets you do fun parkour moves without just making you boringly powerful.

If you read the complaint more closely, it seems like Tim’s real problem is just with the beep of the stamina meter, but seriously dude, who plays games at full volume? I love chiptune music, but it’s impossible for a game that’s longer than one CD’s worth of play time to not drive you insane with repetition. You’ve gotta turn that junk down after the first hour, man.

So, I still don’t have very Definitive Thoughts on Skyward Sword, since I only played it the once, but I will say that I had fun. I also had horrible frustrating times. But I pushed through them for some reason and felt happy at the end, so it must have been worth something.

Tim Rogers and Mr Raroo - 10 Stupid Things Terribly Wrong with The Legend of Zelda: Skyward Sword

In honor of my dream last night, which followed the plot of Invisible Monsters except with Tim Rogers as the protagonist and set in a Japanese hotel, I will critique this team up article he wrote with illustrations from Mr Raroo. I really loved his reviews of Phantom Hourglass and Super Mario 3D Land, so it’s interesting that most of his points here seem off to me.

He lists ten things wrong with the game:

1. I don’t like the Wii.

Hmm, I do remember when I first took the Wii back to the tiny room I was renting at the time and tried to play Wii Sports tennis on my makeshift computer-as-TV display thinking, “Wait, I suck at real tennis. Why do I want to play something that more closely simulates that?”

That said, as I got better at Wii tennis it became more fun (especially the Wii Sports Resort ping pong version). I think the Wii-style controls for Skyward Sword really do add a lot to the game. It’s fun to bowl a bomb or pilot your beetle drone camera or fly your bird. To say nothing of the sword fighting itself. I stank at the sword fighting in Skyward, and this made the final boss battle really challenging for me, which made the sense of accomplishment when I finally got passed it much greater. In that sense, it was a better game that it otherwise would have been.

2. Seriously, why isn’t there voice-acting?

Counter-point: Metroid: Other M.

3. The writing is pretty bad.

This is one reason why there shouldn’t be voice acting. The writing can be goofy and fun, but it usually doesn’t work when spoken by human beings.

4. Please, please, please stop talking to me.

Yeah, I have no idea why it won’t turn off the You-Got-a-Thingie notifications given that they added an “expert mode” to the display options. It makes no sense.

5. “It gets really good about six hours in.”

For me, the initial part of Skyward was great. I loved the interaction between Link and the other school kids and especially Zelda. Then getting to the first temple kind of dragged and once you get inside you keep having to go through the same four rooms over and over, which is boring. But then you get the dungeon item, and the pace picks up again. After that I got stuck in a couple of places, but for the most part once you make it past the first three temples the game is consistently good. So, I would say it does get better at six hours in, but there’s still plenty of good stuff in hour one as well and some decent stuff after that.

6. Please pick an art direction already.

It’s funny how reactionary Nintendo is. Twilight Princess was a whipsaw because of the fan angst about Wind Waker, and now Skyward is a reaction to the reaction. What can you say? Nintendo wants to be popular, but like a dorky Japanese teenager, doesn’t quite know how to do that.

7. The same old lock-and-key dance.

This is baffling to me as a criticism. If you don’t like the lock-and-key dance, then you don’t like playing Zelda, so uh maybe play something else instead?

My favorite Zelda game ever has always been Landstalker, by Climax (published by Sega) for the Sega Genesis.

Um, it’s cool that you like that game, but it’s not Zelda, so uh, it’s not super relevant? Maybe you just don’t like Zelda that much?

8. I just don’t care about the Motion Plus.

As I said above, I think it made the game more fun.

9. The default follow camera angle is too high.

Can’t say that I noticed. Look, the Wii is underpowered, and if angling the camera is what lets them deal with it, there you go. You see this effect pretty strongly with Super Mario 3D Land on the 3DS. There, the camera is always as tight in on Mario as possible. Why? Well, because if you look closely at the few long shots there’s a pretty bad pop-in problem. Nintendo is trying (successfully!) to cover it up by collaborating with the camera. You could ask them not to do this in Skyward, but it will only work if you can go back in time and make the Wii more powerful.

10. I hate the stamina meter.

OK, this is flat out insane. The stamina meter is the best part of the game. It lets you do fun parkour moves without just making you boringly powerful.

If you read the complaint more closely, it seems like Tim’s real problem is just with the beep of the stamina meter, but seriously dude, who plays games at full volume? I love chiptune music, but it’s impossible for a game that’s longer than one CD’s worth of play time to not drive you insane with repetition. You’ve gotta turn that junk down after the first hour, man.

So, I still don’t have very Definitive Thoughts on Skyward Sword, since I only played it the once, but I will say that I had fun. I also had horrible frustrating times. But I pushed through them for some reason and felt happy at the end, so it must have been worth something.

Source: kotaku.com

#vidjergames #tim rogers #zelda #nintendo

12:43



Source: 3dporch.com

#3DS #Wigglepic #Honolulu #Diamond Head #Chaminade

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